Tuesday, September 27, 2016

Virtual Environments/Life Online

Virtual environments can provide learners with real life contexts that help them develop high cognitive skills as stated by cognitive constructivism which main focus is to provide a learning context that supports the learning in constructing experience-based knowledge.  Imagine this scenario: students learning fractions in a virtual environment where they can actually not only visualize but also manipulate blocks using their own hands. If the learning experience is designed with clear goals and objectives the learners can make the most of this rewarding experience. However, these virtual environments for educational purposes have to be regulated by a tutor (teacher, responsible adult) who can take the responsibility for what may happen in this world. As presented in “Second Thoughts About Second Life”, a virtual entity (controlled by a real person) may be exposed to sexual, racist, homophobic, or offensive behavior. Nowadays there’s no legal regulation in these open virtual environments (i.e. Second Life) where users’ anonymity can lead to coward acts towards others. Do teachers really want to take this risk and incorporate this into their practices?

In terms of academic achievement, I don’t think “life online” has a direct correlation to it. Nor “Facebook”, “Snapchat”, or the popular “PokémonGO”. The overexposure to each of these technologies is what really has a correlation to it. Unfortunately, nowadays most people (especially children and teenagers) think can execute two (sometimes even more) activities at the same time without losing efficiency or effectiveness. Reading and IMing, posting on Facebook and listening to your professor, even driving and Snapchatting. In my opinion (as a former multitasker) the best way to deal with this is to learn how to prioritize your activities (online/offline).   

3 comments:

  1. Hi Cristian, I agree with your opinion. I thought that the technology is a tool to help us make a good life. People should not blame for FaceBook because it is just a tool. It can not have an impact on achievement of the students. Only themselves can do it.

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  2. Hi Cristian, for your opinion about virtual reality, I was wondering, with the fast widespread of virtual reality technology, it's inevitable that it will enventually come into student's routine life. How should teachers and tutors guide students to have a better learning experience in this field? As a instructional designer, how can we make use of our academic strategies to guide or make influences on better virtual reality education?

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  3. Hi Cristian, your thoughts of using communicational technology in the field of education really impressed me a lot. Because I only considered virtual environment as an environment of "playful field" especially for adult to spend some leisure time. I totally agree that with the guidance of adult, students can gain some actual practice by utilizing the virtual environment properly.

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